A Sprite is an image, or a series of sub-images, that you assign to Objects. You can use Sprites to represent Objects in the game, such as the player (a ship or a character), explosions, walls, score displays, or anything you want in your game.
Look at most relevant Original pacman sprite sheet websites out of 484 Thousand at KeywordSpace.com. Original pacman sprite sheet found at github.com, pinterest.com, makeflashgames.com and etc. Pacman in game maker. Contribute to carsonburr/pacman.gmx development by creating an account on GitHub. Pacman in game maker. Contribute to carsonburr/pacman.gmx development by creating an account on GitHub. Skip to content. Carsonburr / pacman.gmx. Sign up Why GitHub?
When a Sprite consists of a series of images, those images are known as sub-images, and they play continuously, as if they were mini-movies. That can give the appearance of a plane’s propellers rotating, an animated explosion, and so forth. Each sub-image within a Sprite is named consecutively (image 0, image 1, image 2, and so on), as shown in this figure.
Just as in programming, which starts counting at 0, the sub-image numbering starts at 0 as well.
If you don’t want the Sprite to play continuously, you can tell GameMaker to display a specific sub-image of your choice. You can even tell GameMaker to choose a sub-image at random.
Loading and creating sprites
To load a Sprite that already exists, follow these steps:
- Click the icon that looks like Pac-Man from the icon menu (see this figure).The Sprite Properties window appears.
- Click the Load Sprite button (refer to this figure).A navigation menu opens from which you can find an image on your computer.
Create a sprite from scratch
To create a new Sprite from scratch, follow these steps:
- Click the icon that looks like Pac-Man from the icon menu.The Sprite Properties window appears.
- Click the Edit Sprite button in the Sprite Properties window.The Sprite Editor window appears.
- Choose File→New.The Create a New Sprite dialog box appears.
- In the Width and Height fields, type in the dimensions you want the Sprite to be.
- Click OK.A new Sprite, which consists solely of a transparent background at this point, appears in the Sprite Editor. You can now double-click this Sprite to open the image editor from which you can actually draw the Sprite.
To create a sub-image, you can choose one of the Create an Empty Image icons in the Sprite Editor to add the sub-image either before the current one or at the end. A new, blank sub-image appears in the Sprite Editor.
Editing sprites
GameMaker has a built-in Image Editor (see this figure) that you can use to edit Sprites. To access the Image Editor, click Edit Sprite from the Sprite Properties window. Then double-click the image that you want to edit.
The in-software manual goes into detail on the Image Editor. Just press F1 in GameMaker to access the manual. Then choose the Index, search for “image editor,” and then choose Display at the bottom of the window.
This video series will show you the steps needed to make a very basic first level of PacMan using the Game Maker software. you will be able to make this game using the free version of the software available from yoyogames.com. There’s some simple corrections made in the game so be careful to follow all steps. You can view the videos in full screen mode. The following basics are covered: creating sprites, creating rooms, creating objects, adding events and actions, basic movement, collision checking, eating food, scoring, instance checking and moving to the next room. Hopefully you can follow this to make your own game.
Here’s the steps needed:
(If you have any problems feel free to drop me a comment)
(If you have any problems feel free to drop me a comment)
1. Making a sprite for when pacman is moving left
2. Making pacman right sprite
3. Make pacman down sprite (used for down movement)
4. Make pacman up sprite (basically duplicating and mirroring the down sprite)
5. Making a new room in game maker to place your objects in
6. Creating basic movements up, down, left and right for pacman and drawing the pacman object into a room
7. Using collision event in pacman to make pacman stop when he hits a wall
8. Making food disappear when pacman collides with the food object
9. Adding a sound in gamemaker to play when pacman eats the food object